Special Attributes
many adventurers
You can see it in the character status window
You are familiar with common options and advanced properties.
How much do you know about the special properties under it?
In this guide, we will tell you about special properties.
Special properties
Special attributes allow adventurers to use common or advanced attributes.
It refers to a special attribute value that cannot be adjusted with 6 stats like when improving.
Independent properties that are not merged into common options and advanced properties, such as ASPD and variable casting,
It can be regarded as belonging to special properties.
However, it increases skill damage or casts skills with a probability, etc.
Attributes related to skills do not belong to special attributes.
Special properties are given only to advanced equipment with a wearing level of 50 or higher.
The special attribute is related to the element, race, and body type among the attributes of the monster.
It is divided into two types: damage reduction and damage increase.
Weapons are mainly given damage increase options,
Garments, armor, and sub-weapons are mainly given damage reduction options.
Attack type special attribute
Among the Swordsman series of weapons, the following weapons have special attributes.
Weapon
Name
Stats
Nagan (Lv. 50) / Nagan I (Lv. 70)
Increased damage to humanoids
Massive Spear (Lv. 70)
Increased damage to BOSS
Fire Brand (Lv. 70)
Increased damage to fire property
Among magician-type weapons, the following weapons have special properties.
Weapon
Name
Stats
Ether Storm Staff (Lv. 50) / Ether Storm Staff I (Lv. 70)
Wind attribute damage increase
Ember Flame Staff (Lv. 50) / Ember Flame Staff I (Lv. 70)
Fire property damage increase
Among the Archer-type weapons, the following weapons have special attributes.
Weapon
Name
Stats
Rudra's Bow (Lv. 50) / Rudra's Bow I (Lv. 70)
Holy attribute damage increase
black hawk bow
Non-attribute damage increase
Among the thief-type weapons, the following weapons have special attributes.
Weapon
Name
Stats
Katar of Erupting Flame (Lv. 70)
Fire property damage increase
Earth Dagger (Lv. 50) / Earth Dagger I (Lv. 70)
Increased sustained damage
Among Acolyte / Merchant weapons, the following weapons have special attributes.
Weapon
Name
Stats
Golden Mace (Lv. 50) / Golden Mace I (Lv. 70)
Increased damage against immortal types Increased damage against demon types
Defense type special attribute
Among sub-weapons, the following weapons have special attributes.
Shield
Name
Class restrictions
Stats
Book of Exorcism (Lv. 50) / Book of Exorcism I (Lv. 70)
Acolyte
Reduced damage taken from immortals
Buckler (Lv. 50) / Buckler I (Lv. 70)
Swordsman / Acolyte Magician / Merchant
Reduces damage taken from non-attributes
Platinum Shield (Lv. 50) / Platinum Shield I (Lv. 70)
Swordsman / Acolyte Magician / Merchant
Reduced damage taken from Large Forms Reduced damage taken from Undead types
Among the armor, the following armor is given special stats.
Armor
Name
Class restrictions
Stats
Plate (Lv. 50) / Plate I (Lv. 70)
Swordsman / Thief Merchant
Reduces damage taken from non-attributes
Among the shoes, the following weapons are given special properties.
Armor
Name
Class restrictions
Stats
Tidal Shoes (Lv. 50) / Tidal Shoes I (Lv. 70)
all jobs available
Reduces damage taken from Water Attributes
Additional options for properties
Special attributes are given to adventurers!
When matching the class, equipment, and target monster of the class
Would it be helpful to consider
In the next guide, we will tell you about the Hidden Quest.
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