Special Attributes

many adventurers

You can see it in the character status window

You are familiar with common options and advanced properties.

How much do you know about the special properties under it?

In this guide, we will tell you about special properties.

Special properties

Special attributes allow adventurers to use common or advanced attributes.

It refers to a special attribute value that cannot be adjusted with 6 stats like when improving.

Independent properties that are not merged into common options and advanced properties, such as ASPD and variable casting,

It can be regarded as belonging to special properties.

However, it increases skill damage or casts skills with a probability, etc.

Attributes related to skills do not belong to special attributes.

Special properties are given only to advanced equipment with a wearing level of 50 or higher.

The special attribute is related to the element, race, and body type among the attributes of the monster.

It is divided into two types: damage reduction and damage increase.

Weapons are mainly given damage increase options,

Garments, armor, and sub-weapons are mainly given damage reduction options.

Attack type special attribute

Among the Swordsman series of weapons, the following weapons have special attributes.

Weapon

Name

Stats

 

Nagan (Lv. 50) / Nagan I (Lv. 70)

Increased damage to humanoids

 

Massive Spear (Lv. 70)

Increased damage to BOSS

 

Fire Brand (Lv. 70)

Increased damage to fire property

Among magician-type weapons, the following weapons have special properties.

Weapon

Name

Stats

 

Ether Storm Staff (Lv. 50) / Ether Storm Staff I (Lv. 70)

Wind attribute damage increase

 

Ember Flame Staff (Lv. 50) / Ember Flame Staff I (Lv. 70)

Fire property damage increase

Among the Archer-type weapons, the following weapons have special attributes.

Weapon

Name

Stats

 

Rudra's Bow (Lv. 50) / Rudra's Bow I (Lv. 70)

Holy attribute damage increase

 

black hawk bow

Non-attribute damage increase

Among the thief-type weapons, the following weapons have special attributes.

Weapon

Name

Stats

 

Katar of Erupting Flame (Lv. 70)

Fire property damage increase

 

Earth Dagger (Lv. 50) / Earth Dagger I (Lv. 70)

Increased sustained damage

Among Acolyte / Merchant weapons, the following weapons have special attributes.

Weapon

Name

Stats

 

Golden Mace (Lv. 50) / Golden Mace I (Lv. 70)

Increased damage against immortal types Increased damage against demon types

Defense type special attribute

Among sub-weapons, the following weapons have special attributes.

Shield

Name

Class restrictions

Stats

 

Book of Exorcism (Lv. 50) / Book of Exorcism I (Lv. 70)

Acolyte

Reduced damage taken from immortals

 

Buckler (Lv. 50) / Buckler I (Lv. 70)

Swordsman / Acolyte Magician / Merchant

Reduces damage taken from non-attributes

 

Platinum Shield (Lv. 50) / Platinum Shield I (Lv. 70)

Swordsman / Acolyte Magician / Merchant

Reduced damage taken from Large Forms Reduced damage taken from Undead types

Among the armor, the following armor is given special stats.

Armor

Name

Class restrictions

Stats

 

Plate (Lv. 50) / Plate I (Lv. 70)

Swordsman / Thief Merchant

Reduces damage taken from non-attributes

Among the shoes, the following weapons are given special properties.

Armor

Name

Class restrictions

Stats

 

Tidal Shoes (Lv. 50) / Tidal Shoes I (Lv. 70)

all jobs available

Reduces damage taken from Water Attributes

Additional options for properties

Special attributes are given to adventurers!

When matching the class, equipment, and target monster of the class

Would it be helpful to consider

In the next guide, we will tell you about the Hidden Quest.

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